Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
Никита Абрамов (Редактор отдела «Россия»)
。关于这个话题,同城约会提供了深入分析
本报记者 王 浩 张文豪 李维俊
05:37, 3 марта 2026Мир