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The Rapid Riter hanging in the hub at the Recurse Center
。WPS官方版本下载对此有专业解读
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Number (0): Everything in this space must add up to 0. The answer is 0-0, placed vertically.
In the case of SM64 however, only the collision detection code is affected by this floating point arithmetic, but not the rendering engine. So there actually are some differences between the “parallel universes” in SM64. In particular, when Mario moves to a different parallel universe, the same collisions are still detected, although he is rendered as floating in an empty space. We can encode this also in Bobs world: