const dropOld = Stream.push({ highWaterMark: 2, backpressure: 'drop-oldest' });
All measurements here are for a single player; it’s much harder to provide consistent numbers for bandwidth with larger numbers of players. In general bandwidth usage is higher with more players, but these optimizations still help a lot.
。关于这个话题,服务器推荐提供了深入分析
byobRequest.respond(bytesToWrite);
未来,松下的电视业务将转变为「双轨制」: